AMD’s FidelityFX Super Resolution (FSR) technology is one of the essential technologies for gamers as it helps improve frame rates while enhancing the visual quality in games simultaneously.
Currently, AMD’s FSR technology competes with NVIDIA’s DLSS, and its capability lies in upscaling the graphics scene to appear as if it’s running at a higher resolution.
For example, you might be playing a game at 1080p resolution, but the technology fills in missing pixel units to make it look like it’s running at 1440p.
The concept behind FSR is to utilize data from previously generated frames to predict the details needed, leading to improved graphic quality across various presets for numerous games supported by AMD, at different resolutions like 2K and 4K.
Additionally, AMD supports this technology by providing its source code for free to developers on the GPUOpen platform. It’s also available within the Unreal Engine 4 and Unity engines, making it compatible with games without issues.
The main distinction between FSR and DLSS is that DLSS can run only on NVIDIA’s graphics processing unit, while FSR operates on AMD, NVIDIA, and Intel GPUs without restrictions.
Information suggests that the graphic capabilities of Samsung smartphones will be compatible with AMD FSR.
This is made possible through a collaboration between Samsung, Qualcomm, and AMD to add FSR support across a wide range of Exynos and Snapdragon chips.
This could be especially beneficial for mobile gaming, allowing for additional graphical effects like ray tracing while maintaining GPU performance.
It can also be considered a competitive advantage against Apple’s MetalFX Upscaling technology.
Given that FSR is designed to be hardware-agnostic and platform-independent, it’s expected to work smoothly with Qualcomm’s Adreno GPUs without any issues.
The official announcement of this collaboration has not been made yet, but expectations suggest that FSR support may be discussed during the official unveiling of the Galaxy S24 smartphone.